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Atari 7800 (Step 2 in my trip down retro-gaming lane)

So I finally ordered the parts to make my 7800 work again. I have to admit that I just ordered an adapter and used an old RCA cable instead of trying to dig up, or build a manual RF switch although the schematics are freely available. I will say that the site www.atariage.com was very helpful in my endeavors. Wikipedia also had some very interesting articles about the 7800 highlighting topics that I never knew. One was that independent developers have released games as late as 2009 for the system. The other was that the system, while trying to compete with the NES, saw the age of Nintendo’s exclusive contracts, and rushed games to market to try and compete. Although the 7800 could address a little more than 4 Megabits of memory, while Atari made the system no game over 144 Kbits was ever released. It got me back on my soap box about how we move through hardware too quickly for stupid reasons, and how we move to new pieces of hardware well before tapping the real potential of the old hardware. This makes sense for some companies economically, but is still lame in the long run. It creates tons of waste, and for what, to chew through some more garbage code with slightly faster hardware(rant, rant, rant). Anyway, I’ve realized that most of the Atari games I have actually are 2600 games, and the only true 7800 game I have is Pole Position II. I played through many old games in their lame 2 player head to head modes and remembered how much could be done with very little memory for about 45 minutes, and then fired up my PS3 to play Lego Batman.  Still when I look at Atari I can only wonder what might have been if they had made better decisions as a company, and if Nintendo didn’t come up with the lame concept of exclusive releases. Anyway, long live my 7800.

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